Meet our 2026 speakers: Helen on building a more inclusive browser game
We are welcoming Helen Brockelbank with the talk: "Under one canvas: building a more inclusive browser game" at FFConf 2026.
We wanted to also thank Helen for taking the time to answer our questions so we can all get to know Helen a little bit more before Friday 13th November.
About Helen and the talk

- Title: Under one canvas: building a more inclusive browser game
- About the talk: The HTML canvas element gives us creative freedom, but it leaves many people behind. Keyboard users, voice control users and others can miss out entirely. Can we build a browser game in canvas without leaving those players behind?
- Helen's origin story: An artsy kid who discovered Notepad and a browser were cheaper than a new set of acrylics or a sketchbook.
The warm up questions
What was the first thing you made with Notepad and a browser?
When I was about 12 I put together a vehicle for publishing my youthful attempts at creative writing. I wrote a story through a series of blog posts about a fruit bat going to university in the UK, and struggling to adjust to student life as a foreigner (and bat). I will not be sharing a link to this.
I could have posted this on one of the fledgling blog platforms at the time, but I thought it would be much more fun to learn to do it myself!
Do the acrylics and sketchbook still get a look in?
They haven't for a long time. A lot of my creative hobbies have been sidelined because of various Adult Responsibilities, but I'm trying to be more intentional about making time for them. I recently managed to locate my sketchbook, and I did just invest in a new set of acrylics...
About the work and the talk
What first got you looking at canvas through an accessibility lens?
I had a contract as an accessibility specialist for the BBC, which meant I had to quickly get to grips with a lot more technologies and thinking about accessibility for a much wider variety of experiences. The BBC is a media organisation so it produces content in a range of formats, and its digital estate ranges from web through native apps to smart TVs and beyond.
While I was working on projects with the BBC Bitesize and CBeebies teams, I learned how they approach building more inclusive games for children. They have hundreds of browser games on their website, and a requirement as a public service broadcaster to serve all audiences in the UK, including those with disabilities.
I saw the techniques they were using, and a while after my contract ended I wondered if there was a way to build on what I had learned and take it further. I started prototyping and that's how this talk was born.
What from your art background shows up in how you build for the web?
In my development work I have always had a strong attention to visual detail and a close collaborative working relationship with designers, but in recent years my work has been more accessibility focused.
There was a point in my career when I realised my colleagues and I were making things that people couldn't use, and I've set about trying to correct those mistakes and help prevent others from making them.
It can still be a creative process: I often spend time looking at a design or product idea, stripping it to its core and working out how we can present the important information in a different and meaningful way.
Find out more about Helen online at LinkedIn.
Join us in November to see Helen's talk: 2026.ffconf.org